Picture Puzzle Cube Game – Android Source Code

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- 100% native Android Studio project (Java/Kotlin) - Fully functional puzzle cube mechanics - Clean and well-commented code for easy customization - Replace images and branding in minutes - Optimized for smooth performance on most devices - AdMob integration ready (if included)

Adaptive UI: The user interface adjusts dynamically to different screen sizes and orientations, providing an optimized experience on both small phone screens and larger tablet/TV displays.

Gamepad/D-pad Support: For devices without touchscreens (e.g., Fire TV, Android Automotive), the application now fully supports navigation and interaction using D-pad and gamepad inputs.

D-pad: Corresponds to U/D/L/R cube moves.

Button: Shuffle the cube.

Button: Reset the cube.

L1/R1 Button: Undo last move.

Start/Select Button: Open instructions.

L2 Button: Toggle Prime moves.

R2 Button: Show hint.

Thumb L/R Buttons: Set difficulty to Medium (example, can be extended for cycling difficulties).

Manifest Declarations: The AndroidManifest.xml includes necessary declarations to ensure the app is discoverable and functions correctly on Android TV (Leanback launcher) and Android Automotive OS.

Instructions

1. Requirements - Android Studio (latest stable version recommended) - Basic knowledge of Java/Kotlin development - Android device or emulator for testing

2. How to Open the Project - Download and extract the ZIP file. - Open Android Studio. - Click File → Open and select the project folder. - Let Gradle finish syncing automatically.

3. How to Customize Change game images: - Replace puzzle images inside the /res/drawable folder. - Keep the same file names or update references in the code.

Change app name and icon: - Update app_name in res/values/strings.xml. - Replace the launcher icon in /mipmap folders. - Change package name (optional): - In Android Studio, right-click your package → Refactor → Rename. - Update the applicationId in app/build.gradle.

4. Add AdMob (if using ads) - Open AndroidManifest.xml and insert your AdMob App ID. - Open the code file where ads are loaded and replace the test ad unit IDs with your own. - Test ads before publishing to Google Play to ensure proper integration.

5. Build & Run - Connect your Android device or start an emulator. - Click Run ▶ in Android Studio. - Your app should launch automatically.

6. Support - This is a self-contained project designed for developers. - Ensure you meet all requirements above before starting customization.

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